12/28/2023 0 Comments Lazymouse zbrushYou can Hide one of them so we can focus on one at a time. With our first sphere we will make the Inner eye model. That will consist of making the pupil hole, defining the iris shape, and giving the model thickness.įirst hide the polygons you want to delete to make the pupil hole. You can hide/unhide until you get the size you want. Next you can use the ClipCurve brush to clip the eye from the side to flatten out the iris quickly. ![]() Next we will use some tricky shit to give it thickness. First invert the mesh so its inside out, then you’ll use panel loops to extrude it and bevel the edge (check settings below) By inverting it first it extrude inward instead of outward, giving us depth and keeping the size and shape we had. Now lets make a polygroup for the whole eye then one just of the Iris to make our selecting easier. Then by Ctrl+Shift Clicking the Iris we hide the rest. ![]() Unhide the rest and Ctrl click the ball, blurring your selection so we can get a nice soft concaved Iris (press W and position action line from the side and translate it inward) Ctrl Clicking the Canvas masks all visible. Now we can divide up to get more resolution to sculpt the details of the Iris. We’ll create some fibers first which we can blur and add more and more on top giving a layered effect of fibers flowing inward. Set your brush up with spray and the lines alpha.Īctivate Radial Symmetry from the Transform Menu. Try doing it large then smoothing it a bit and adding more, mess around and see what looks good to you. ![]() Then to get the more complicated fibers and folds along the center we can draw out our shape as a mask to inflate and push up. Take your time to mask out a shape you like based on your reference. Keep the brush small to get get a crisp edge toward the center and you can lightly feather and blend out the outer edge with a larger brush size.
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